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Central Control Area
CCAmain (aka Central Control Area) is an assembly program, which allows you to setup your level with shapes, sounds, and graphics. CCAmain is used for doing any rif editing that doesn’t require the 3d view provided by Inteng. In particular, CCAmain is used for adding textures to a rif file, and for importing shapes from .3ds and .asc files.
Most actions in CCAmain require you to load a file first (using File > Load). The name of the currently loaded rif file will be shown in the title bar at the top of the screen, followed by ‘(read only)’ if the file is read only (Many of the options are disabled if a read only file has been loaded). Note that the name shown is the internal file name, which isn’t necessarily the same as the windows filename. Before working in Inteng with your level, be sure to use CCAmain to import any shapes (rifs) you want to use in the level (weapons, ammo, medkits, etc.) and any textures. You will also need to define the Sound Folder the level is going to use. This is all explained later...