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Ammo Structure (as used in Equipmnt.c)
RoundsPerMagazine, //How many rounds each magazine contains.
{
{ //Divided into four sections, Easy, Medium, Hard and Impossible.
ImpactDamage, CuttingDamage, PenetrativeDamage, FireDamage, ElectricalDamage, AcidDamage,
ExplosivePower, //0=none, 1=small, 2=big, 3=pred pisto, 4=shouldercannon, 5=molotov, 6=big without collisions.
Slicing, //Slice off bodyparts?
ProduceBlood, //unused.
ForceBoom, //unused.
BlowUpSections, //Should ammo frag bodyparts?
Special, //unused.
MakeExitWounds, //Should ammo produce exit wounds?
ID, //Identifier for ammunition.
}
}
MaxRange, //How far the ammunition's possible explosion radius is.
Name, //Text to import, name of ammunition.
CreateProjectile, //Does the ammunition produce a projectile when fired?
ExplosionIsFlat, //Is the explosion flat?