![]() |
|
![]() |
List of behaviours (found in Stratdef.h)
BEHAVIOURS
- I_BehaviourNull
- I_BehaviourMarinePlayer
- I_BehaviourPredatorPlayer
- I_BehaviourAlienPlayer
- I_BehaviourAlien
- I_BehaviourQueenAlien
- I_BehaviourFaceHugger
- I_BehaviourPredator
- I_BehaviourXenoborg
- I_BehaviourMarine
- I_BehaviourSeal (civilian)
- I_BehaviourPredatorAlien (predalien)
- I_BehaviourProximityDoor
- I_BehaviourLiftDoor
- I_BehaviourSwitchDoor
- I_BehaviourSimpleAnimation
- I_BehaviourBinarySwitch
- I_BehaviourLift
- I_BehaviourPlatform (platform lift)
- I_BehaviourAutogun (sentry gun)
- I_BehaviourAutogunMuzzleFlash (sentry gun muzzle flash)
- I_BehaviourGenerator
- I_BehaviourDatabase (unused)
- I_BehaviourHierarchialFragment
- I_BehaviourAlienFragment (acid)
- I_BehaviourSmokeGenerator
- I_BehaviourFragment
- I_BehaviourGrenade (grenade launcher grenade)
- I_BehaviourFlameProjectile (flamethrower fire)
- I_BehaviourRocket (SADAR rocket)
- I_BehaviourSonicPulse (unused)
- I_BehaviourPPPlasmaBolt (pred pistol plasmabolt)
- I_BehaviourSpeargunBolt
- I_BehaviourNPCPredatorDisc
- I_BehaviourPredatorDisc_SeekTrack (player's disc)
- I_BehaviourPredatorEnergyBolt (shoulder cannon plasmabolt)
- I_BehaviourXenoborgEnergyBolt (xenoborg lasers)
- I_BehaviourOneShot
- I_BehaviourOneShotAnim
- I_BehaviourInanimateObject (placed objects)
- I_BehaviourNetGhost (for networking)
- I_BehaviourPulseGrenade
- I_BehaviourFlareGrenade (flares)
- I_BehaviourFragmentationGrenade
- I_BehaviourProximityGrenade
- I_BehaviourMolotov
- I_BehaviourLinkSwitch
- I_BehaviourClusterGrenade (unused)
- I_BehaviourAlienSpit (unused)
- I_BehaviourTest (unused)
- I_BehaviourXenoborgMorphRoom (unused)
- I_BehaviourLightFX
- I_BehaviourPlacedSound
- I_BehaviourMissionComplete
- I_BehaviourTrackObject
- I_BehaviourFan
- I_BehaviourMessage
- I_BehaviourNetCorpse
- I_BehaviourRubberDuck
- I_BehaviourPlacedHierarchy
- I_BehaviourPlacedLight
- I_BehaviourPowerCable (unused)
- I_BehaviourDormantPredator
- I_BehaviourDeathVolume
- I_BehaviourSelfDestruct
- I_BehaviourGrapplingHook
- I_BehaviourDummy
- I_BehaviourParticleGenerator
- I_BehaviourVideoScreen
- I_BehaviourFrisbee (skeeter disc)
- I_BehaviourFrisbeeEnergyBolt (skeeter disc plasma)