Object Placement

Right Click - Right clicking when in Object Placement mode brings up a toolbar where you can create weapons, ammo, lights and other things.

Mode

Mode > Save

Saves Changes

Mode > Acoustic Mode

This mode allows you to mess with how sounds are played in mudles containing sounds

Module

Module > Acoustic Type

26 different acoustic types to choose from.

Module > Reverb

Sets the reverb in the selected module.

Module > Set to Default Acoustic Type

Does what it says

Module > Set to Default Reverb

Same as above

Default

Default > Acoustic Type

Sets the default acoustic type for the selected module

Default > Reverb

Sets the default reverb for the selected module

Object

Object > Find

Finds a placed object by name.

Object > Delete

Deletes selected object.

Object > Edit

Edits selected object's properties.

Object Types:

ENEMIES - Enemy objects are shown as a blue skull with one red side.

SOUNDS - Shown as a large red S.

GENORATOR - Shown as a green G.

START POSITION - Shown as a human like figure.

PARTICLE GENERATOR - Shown as a sideways pyramid with different colored sides. The square side points forward.

SIMPLE OBJECTS - All other placed objects in the level. Can be anything from a weapon to a table to a light bulb. All weapons, ammo and other pickups in the game are simple objects.

Enemies:

Type of object - Determines what the object will be. Ex. Alien, Predator, Etc.

Subtype - Determines the subtype of the object. Ex. Pulse Rifle Marine, Smart Gun Marine, Etc.

Texturing ID (Maine ONLY)- Random or Original.

Starts Inactive - Starts Aliens off as asleep.

Sounds:

Wav File Name - Name of sound to be played.

Inner Range (In Meters)- Inner range of sound.

Outer Range (In Meters)- Outer range of sound.

Pitch +/- Semitones - Determines pitch.

Volume - Volume of sound.

Play Button - Plays the sound.

Playing at Start - Plays when level starts.

Sound Loops - Sound plays over and over.

Generators: 

Marine/Civilian/Alien Weightings - Determines how many of each enemy type are to be spawned.

Use Own Max NPC Setting - Click to enter your own number of enemies to be spawned from the generator.

Use Global Generator Times - Default generator times?

Initial Generator Rate Per Minute - Initial rate of enemy generation per minute.

Increase In Rate Per Minute - Increase in number of enemies generated per minute.

Max NPCs - Enter amount of NPCs to spawn from the generator.

Multiplayer Start - Makes generator a respawn point for Multiplayer.

Multiplayer Settings - Determines what species the respawn point is for.

Difficulty
- Determines What difficulty level uses the generator.

Starts Inactive - Must the player be in a nearby generator before it starts producing enemies

Start Position:

Start Positions are the only way to spawn a player into a singleplayer level.  In multiplayer use Generators instead of Start Points.

Particle Generators:

Type - Determines what type of particle to use. Ex. Fire, Smoke, Steam, etc.

Sound - Determines what sound plays for the generator.

Active Button - Tells whether or not generator is active.

Frequency - Determines how often particles are emitted.

Probability - Determines the chance of when particles are emitted.

Quantity - Determines how many particles are emitted.

Speed - Determines the speed.

Simple objects:

Type of object - Determines object type. Weapons, ammo, etc.

Enter Type - Determines the object subtype. 

Rescale

Use this to rescale an object. Enter a number in the field and it will make the selected object bigger or smaller.

Move Relative 

Enter the x, y, and z coords to move an object in a level.

Replace Shape

Pops up a screen where you can pick an object which will replace the selected one in the level.

Edit Track

Edit the track placement of any track object

Copy Track

Copy all track information associated with a placed track

Paste Track Relative

Paste all track information relative to current position

Paste Track Absolute

No clue what this does.

Create

With Shape - 2 options. Choose and selected. Choose brings up a screen where you can choose an object to import. Selected creates a duplicate of the selected object.

AVP Generator - Creates a generator.

AVP Bad Guy - Creates an enemy spawnpoint. 

Player Starting Position - Creates player starting position.

Sound - Creates a sound.

Particle Generator - Creates a particle generator.

ALT Locations

Awaiting further information from rebellion

Misc.

Keys - Gives a list of key commands.

Move Relative To Poly - Moves your position in the editor in meters relative to a selected polygon on an object.

Snap To Vertex - Holding shift after clicking on this will align a selected object to line up exactly to whatever your mouse cursor is on. Moving the cursor to another wall or object changes the selected object's direction.

Lighting - Lets you see the lighting effects in the editor.

Toggle Split Screen - Toggles between 1st person mode and split screen mode.

Toggle Gravity
- Toggles the gravity to affect objects in the level.

Show Polygon Counts - Shows the number of polys in the info on the upper left side of the screen.