Creating new RIM files
- Select the folder that the new rim file should appear in from the directory structure on the left. It may be necessary to create the new folder first. To do this, select the parent folder, right click,
and select the new folder option from the menu that appears.
- Choose Operations > Add New Files from the main menu. You will then be asked to find the appropriate bitmaps or photoshop files.
- After choosing the files that you want to convert, a dialog box will appear allowing you to choose a transparency
color and/or number of mipmaps for the new rim file. The transparency color is a
color that won't get drawn when using that texture. You can select the color by specifying a particular pixel, or by specifying an RGB value.
Mipmaps are lower resolution versions of the texture for use on lower spec graphics cards, or on far away polygons. The number that should be generated will depend upon the project.