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Exporting Shapes
There are two shape export options, one for exporting shapes as modules, and one for exporting as placed objects. Modules aren’t allowed to have any rotation (there local axes must be aligned to the world axes), so when the export as module option is used, all the points within the shapes are pre-multiplied by the module’s rotation matrix. This means that all the points stay in the same world positions, but the module will now be aligned to the world axes.
The module export option should be used for exporting AvP levels. The placed object export should be used for exporting everything else, such as objects that are to be used in hierarchy animations.
After selecting the shape export option you will be shown a dialog box asking whether you want to use ‘augmented merge’ . If you say yes, then the export plugin will look at all of the unmerged polygons within the scene and try to merge them into quads (favoring merges that will produce rectangles). If you say no , then the triangles will just be merged in the same way as they appear in the Max scene. Which you choose is largely down to personal taste , the augmented merge option can be useful , but it does sometimes create some awkwardly shaped polygons. Either way, you can adjust the merging within Inteng if necessary.
Next you will be asked whether you want to export dummy objects. This option may or may not be required. You don’t need to export the dummy objects in order to use them as parts of a hierarchy.
The next dialog box provides three list of objects within the scene and the rif file, and allows you to choose what objects should be exported.
The first list of objects (‘Rif Objects to be replaced’) is a list of all objects that are in the rif file and also in the Max scene. By default all of the objects in this list will be updated. If you select some objects and tick the check box at the bottom (‘Don’t replace selected’) , then the selected objects won’t be updated in the rif file.
The second list of objects (‘MAX Objects to be added’) is a list of all objects that are in the max scene, but aren’t in the rif file. By default all of the objects in this list will be added to the rif file. If you select some objects and tick the check box (‘Don’t add selected’), then the selected objects won’t be added.
The final list of objects (‘Rif objects unaffected’) is a list of all objects that are in the rif file , but aren’t in the Max scene. By default these objects will be left alone. If you select some objects from this list and tick the check box (‘Delete Selected’), then the selected objects will be deleted from the rif file. (You can use CCAmain to delete objects if you prefer).
Finally if you have chosen to export dummy objects, then you will be shown a dialog box for choosing the dummy objects that should be exported. This dialog box behaves in much the same way as the previous one that dealt with normal objects.