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Getting Started with CCAmain
When you start CCAmain, you will see a single window. This is the main CCAmain interface. There are two menus active at this time, the FILE menu and the OPTIONS menu.
The Show objects Screen provides a list of the names of all the objects within the rif file. A number of the options in CCAmain require you to select objects from this list first. Each object name is followed by a series of letters in brackets that stand for various things:
Before attempting to load/create a level, you must make sure that you check the SHOW OBJECTS SCREEN. (Options > Show Objects Screen)
- (tx) The object has some textures on it
- (m) The object has morphing data
- (fs) The object has fragments
- (fs + sound) The object has fragments, and makes a sound when fragmenting.
- (fs - fragname) The object uses the fragment type fragname.
Quick Lesson: Morphing data, is how the engine stores the movement of doors from open to closed
This next bit is really important! When a rif file is loaded into CCAmain, it will be automatically saved from time to time and also when CCAmain is closed. You should make sure that you don’t have a rif file open in CCAmain while you are editing it in another program (such as Inteng). Otherwise, when you exit CCAmain, the version of the file that was open in CCAmain will be saved, overwriting any other changes you have made elsewhere.