Adding Textures

Your level will need Textures to create an environment which looks more appealing than a wireframe. Importing Textures into your level assembly can be done in two ways.  If you try the 1st option and you cannot add textures, that is because your file is set to read only.  Change the attributes on the file from windows.

1. Go to EDIT > BITMAPS...

This will open the Edit > Bitmaps dialogue. Here you will see what textures are currently assigned to your level and their sizes (128x128 is normal, but AvP supports 256x256 as well), most of the other options are obsolete.

In the lower part of the window there are five buttons, ADD, REMOVE, RENAME, UPDATE, and SETTINGS. 

  1. ADD will allow you to add more textures to your level assembly. There is an option to add .bmp files here, but don't do it.  Only add .rim textures as bitmaps will not work with Inteng. 
  2. REMOVE will remove all textures that have been selected from the list box above.  You will only be allowed to remove textures that aren’t currently used on any polygons within the file. The easiest way to remove a given texture from all polygons, is to use the ‘find and select textured polygon’ option in texture mapping mode within Inteng. 
  3. RENAME allows you to rename the selected texture. (not always an option)
  4. UPDATE will allow you to replace the selected texture with another one. If the new texture is a different size from the old one, you will be asked whether the UV co-ordinates of the polygons using the texture should be re-scaled.
  5. SETTINGS will allow you to modify the texture's settings. (not always an option)

When you are done, press OK to return to the CCAmain window. Warning: Cancel doesn't work it actually does the same thing as OK.

2. Go to TOOLS > ADD BITMAP...

This allows you to select and add a Texture to the level. It's a quicker way than the one mentioned above.