Basic Texturing

1.Select a few polygons (preferably quads)
2.Press TAB to enter texture mode. After doing this Inteng may ask you to click on one of the polygons. The chosen polygon is used for two purposes. Firstly it is used to determine the initial texture and UV co-ordinates that will be displayed in the texture mode. Secondly it is used for determining the orientation to use when texturing several polygons. (Inteng tries to orient the textures on all of the polygons consistently).
3.Press C to select a texture. This will bring up a screen displaying all of the textures that have been added to the file. Simply click on the texture that you want to use.
4.Press Ctrl + Q. This moves all the crosses (nodes) to the corners of texture. This is often useful when first texturing a polygon, because the nodes may start off on top of each other.
5.Click and drag on the nodes to alter the part of the texture drawn on the polygons. Note that in this mode each polygon selected will use the whole of the area selected on the texture.
6.Press TAB when you have finished, to return to polygon mode.

Note that while in texture mode you can't fly the camera around. If you need to move to get a better view, you should press TAB to go to polygon mode, fly to your new position, and then press TAB again to return to texture mode.