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ModCopy 2
Modcopy allows you to copy UV coordinates for similar modules between rif files (or between specific ones if obj names are given). This is mainly used if you make a deathmatch level, and then you decide to make a skirmish level, that has a few different rooms. If you don't use modcopy2, you are forced to redo the entire level in inteng. This program will copy everything that is similar between the two maps. There is a list of added options of modcopy2 that makes it rather useful.
How to navigate DOS
When you first launch the MS DOS Prompt it should read something like this...
- Now type 'cd\' (Don't type the ' only the contents of the quotations)
- Then type 'cd progra~1\fox\aliens~1\tools\dosutil (that is if you installed it to the default directory.)
You should now be in the following directory...
Now if you want to modcopy2 a rif you must use the following syntax.
modcopy2.exe 'source rif' 'target rif'
So it should look like this if you want to modcopy fall.rif to fallcoop.rif
modcopy2.exe c:\progra~1\fox\aliens~1\avp_rifs\fall.rif c:\progra~1\fox\aliens~1\avp_rifs\donerif.rif
NOTE: The object names are optional. A source obj name can be given without a destination name.
Options:
add -d to allow copy between shapes with different number of polys.
add -t<number> to set tolerance.
add -p<number> to set proportion of matching polys required.
add -a to base copy on position of object in env.
add -o to allow copy over polygons that are already textured.