TOPIC 1         Object Related I         
QUESTION 1    Precious Stones       
ANSWER 1 6.  There are a total of four different precious stones.
ANSWER 2 5.  A ruby, an emerald...
ANSWER 3 4.  ... a sapphire, and a diamond.
ANSWER 4 3.  As for what use they are:
ANSWER 5 2.  "The light sparkled through the morning mist, with all the
         brilliant colours of the rainbow."
ANSWER 6 1.  Think chromatic thoughts.
         
         
         
         
         
QUESTION 2    Portable Hole         
ANSWER 1 4.  It's fairly easy to use; just put it on the wall you want to go
         through. If it doesn't attach, it's because there is no room beyond,
         or the hole can't make a passage into that room for some reason.

ANSWER 2 3.  Once it's on the wall, simply type HOLE (or use F5).
ANSWER 3 2.  Then take it off the wall again.
ANSWER 4 1.  For example:
            
         PUT HOLE ON NORTH WALL
         HOLE
         TAKE HOLE
         
QUESTION 3    Glowing Blue Sword    
ANSWER 1 3.  Be nice to have one of these, huh? Your very own glowing blue
         sword! Then you could go around cutting things up and trying to kill
         people. Wow!
ANSWER 2 2.  However, letting you have a sword like that would be foolish.
         I'm sorry, but the only way you're going to get one of them is by
         intercession from Heaven, which is to say: it would take a miracle.
ANSWER 3 1.  See also  Miscellaneous: "Sharp Objects In Clumsy Hands".
         
         
         
         
         
QUESTION 4    Vanishing Cream       
ANSWER 1 3.  Very useful for getting rid of any those annoying little things,
         such as mother-in-laws. It's often used by magicians, as it gives a
         lovely puff of smoke as the object is disappearing.
ANSWER 2 2.  Handle it like eggs; the slightest bump can cause it rub on
         itself, and -poof- it's gone. So be careful.
ANSWER 3 1.  Avoid old vanishing cream, as the powers of the mixture fade
         with age. The initial range of a fresh batch is infinity (ie. the
         object the cream is used on will vanish altogether) but as time goes
         on the strength will fade until the vanishing effect is more like a
         tenth of infinity, rather than infinity itself.
         
QUESTION 5    Fishtank Filter       
ANSWER 1 3.  The most obvious place you could possibly put a fishtank filter
         is probably the best place for it to be.
ANSWER 2 2.  Read the instruction label on the filter very carefully. It's
         not a foreign language, it's a simple code.
ANSWER 3 1.  For every upper-case letter, substitute the letter that follows it
         alphabetically. This will give the complete operating instructions
         for the filter. Example: the sentence "XouQ LotheQ BheVs AHcycKeR"
         would translate to "your mother chews bicycles".
         
         
QUESTION 6    White Sphere          
ANSWER 1 3.  Have you read it yet? That might give a clue as to its purpose.
ANSWER 2 2.  Examine it closely, noting its original contents. This may be hard
         to believe, but everything has a reason.
ANSWER 3 1.  If that's not enough, then I'm afraid you're out of luck. I'm not
         telling you any more, in case I actually give something away.
         
         
         
         
QUESTION 7    Thinking Cap          
ANSWER 1 2.  I don't know if it's going to help you any. If I wanted to be
         nasty, I could say that 400% of nothing is still nothing, but since I
         don't want to annoy you, I'll keep my comments to myself.
ANSWER 2 1.  Of course, if you want to try, you can always put it on and find
         out. After all, it's your head, not my mine. You have to consider the
         pro and cons. Do you need to be 400% smarter? Does it really matter if
         your head explodes? These are questions that only you can answer.
         
         
QUESTION 8    Opal Ring             
ANSWER 1 3.  Have you examined it yet?
ANSWER 2 2.  Okay, so you have. Reading the inscription should be the next move.
ANSWER 3 1.  You've done that too? Well, what's the problem? It gives you
         exactly what it says. Only one, mind you, so don't waste it!
         
         
         
         
TOPIC 2   Some Of The "Ordinary" Rooms   
QUESTION 1    Small Room       
ANSWER 1 1.  The Small Room is exactly as it seems. Small. The door is probably
         the only point of interest. If you pay attention when examining it, you
         should have no difficulty in getting it open. Sooner or later.
         
         
         
QUESTION 2    Mosaic Room      
ANSWER 1 2.  Pretty though it is, the Mosaic Room could prove dangerous. Or it
         might just be pretty. I'm not telling.
ANSWER 2 1.  Examine things carefully. Clues as to the purpose of the contents
         of this room can be found elsewhere, if you pay attention. Until you
         have collected a few things, this might be good room to a void. A hint
         for the beginner to text adventures: the floor cannot be taken, however
         much you might want it.
         
QUESTION 3    Ocean            
ANSWER 1 1.  You were warned at the beginning that you would see some strange
         things. An ocean wholly contained in one room is far from the most
         bizarre thing you will come across. You could try spending a day
         swimming at the beach if you get bored with the game. There's nothing
         like a little Rest & Relaxation to brighten your day
         
QUESTION 4    Chute Room       
ANSWER 1 2.  Looks like a plain old laundry chute, doesn't it?
ANSWER 2 1.  It is.
         
         
         
         
         
QUESTION 5    Forest           
ANSWER 1 1.  There isn't much to tell about this room. It's a forest, it has
         trees, and other assorted green things. There are four paths out of the
         room and I suggest you use them all (though obviously not all at once).
         The trees may appear eminently climbable, but looks aren't everything
         in a game like this. Hee hee.
         
QUESTION 6    Telephone Booth    
ANSWER 1 2.  It's a normal telephone booth. It contains a telephone, and is
         named accordingly. There's only one exit. If there's anything else
         you'd like to know, get up and walk down the street; there's probably
         one on the corner, just waiting for closer examination. Avoid old
         bubblegum on the handset, and ignore most of the graffiti, except for
         the really funny ones (you can use them at dinner).
ANSWER 2 1.  For more information on the use of the phone, look under the topic
         Object Related II: "Telephone", or ask your mother to explain it to you.
         
         
         
         
QUESTION 7    Hall             
ANSWER 1 2.  This room is so large that it takes up two locations. It was once
         used for dancing, before the advent of the video cassette recorder
         and dial-a-pizza lured everybody into staying home at night.
ANSWER 2 1.  The only hint I'm going to give you about this room is that you
         should examine anything that appears strange or out of the ordinary.
         (This is a basic clue, I know, but if I told you there was a trapdoor
         built into the east wall that could be opened with the magic word
         "Tiddlywinks" I'd be giving too much away.) (There isn't, by the way.)
         
QUESTION 8    Temple           
ANSWER 1 3. If I told you that pigs are actually the most intelligent life-form
         on the planet, would you believe me? If I told you there are actually
         three exits from this room, would you believe me? If I told you the
         moon was made of pineapple jelly, would you believe me? If I told you
         that you'd find a small, pointy-eared man at the end of every rainbow,
         would you believe me?
ANSWER 2 2.  Of the above choices, the second and the fourth are true. If you
         believed the others you are extremely gullible, and deserve to be sold
         new vertical blinds by a travelling salesman from Madrid and receive a
         free steak knife into the bargain.
ANSWER 3 1.  Finding the small, pointy-eared man at the end of the rainbow is
         entirely up to you. Discovering the third exit from this room, however,
         should be relatively easy, now that you know it exists.
         You do believe me... don't you?
         
         
TOPIC 3        Object Related II         
QUESTION 1    Wooden Pail          
ANSWER 1 3.  This particular wooden pail should be examined and read to give
         you an idea as to its purpose. Take note.
ANSWER 2 2.  Be careful with it; you won't get another one if you lose it.
ANSWER 3 1.  Getting to a suitable water source may be tricky, but you'll find
         it eventually. See Miscellaneous: "Symmetry" for further clues.
         
         
         
         
QUESTION 2    Rugs & Tapestries    
ANSWER 1 2.  If you've actually found the rugs and tapestries, let me be the
         first to congratulate you on your achievement.
ANSWER 2 1.  I don't know why you want a clue on this topic, though, as there
         is nothing particularly out of the ordinary about them. They're
         expensive, and you can't have them. That's all you need to know.
         
         
         
QUESTION 3    Railway Bench        
ANSWER 1 1.  This bench is a seat with an attitude, and should be avoided. It
         has been designed completely without consultation with leading
         orthopaedic surgeons, and is probably responsible for a good third of
         all backaches in the world. (It is a little known fact the leading
         orthopaedic surgeons secretly sponsor the manufacture of such benches,
         so that they can continue to be leading orthopaedic surgeons.
QUESTION 4    Small Coin           
ANSWER 1 6.  This particular coin is an excellent example of the detailed
         engraving practices of the Bunglurians. They may have been completely
         inept at almost everything, from Science and Medicine to the fine art
         of porridge-making, but they sure knew how to make coins! This one
         depicts King Dingle the Highly Inflated on one side, and the Voracious
         Neckbiting Stoz on the other. (You can decide which is which.)
ANSWER 2 5.  But enough with history; back to business. What use is a coin?
         You can: a) spend it.
                  b) save it.
                  c) lose it.
ANSWER 3 4.  Once you have decided what you want to do, start thinking about
         how you are going to do it.
ANSWER 4 3.  If you want to spend it, find a corner store or a slot machine.
         If you want to save it, go to a bank.
         If you want to lose it, find a drain, or a ditch, or maybe a dark
         alley in a bad neighbourhood somewhere.
ANSWER 5 2.  Or maybe you could use it as a train fare. Stranger things have
         happened, you know. How about ringing your somebody with your new-found
         wealth? It's just the right amount for making a phone call. It doesn't
         take much to keep in touch, after all.
ANSWER 6 1.  Type PUT COIN IN SLOT, when you are in the Turnstile Room if that's
         what you want to do. Alternatively you could type the same thing when
         you're in the Telephone Booth. Whatever you decide is fine by me.
         
         
         
QUESTION 5    Green Cloak          
ANSWER 1 4.  What sort of person would wear a green cloak, I hear you ask?
ANSWER 2 3.  How about somebody who didn't want to be recognized by his ex-wife?
         A salesperson from a cloak convention, modelling this season's colours?
         Or maybe somebody who wanted to blend into the scenery, in a....
ANSWER 3 2.  ....forest, perhaps?
ANSWER 4 1.  And a particularly famous forest, I might add.
         
         
         
         
         
QUESTION 6    Brass Lantern        
ANSWER 1 2.  What do you think I am?! Totally incapable of an original idea?
         Using a brass lantern in this game would be a complete plagiarism from
         one of the classic adventure games of all time. I would lose all
         respect for myself if I had to stoop so low as to steal somebody else's
         ideas to improve this game! I'd never be able to live with myself!
         I could never look myself in the eye again! Oh, the shame!
ANSWER 2 1.  You'll find the brass lantern in the second locker at the Railway
         Station, Lost and Found Room.
         
         
         
         
QUESTION 7    Telephone            
ANSWER 1 2.  Phones aren't that hard to use, you know. Just pick them up, and
         DIAL the number you want. It's very simple. Even a child could do it.
ANSWER 2 1.  Of course, finding the correct number to dial could be a problem,
         but I know you'll figure it out. One day.
         
         
         
         
TOPIC 4  Outside The "Ordinary" Rooms    
QUESTION 1    What Exactly Is Outside?    
ANSWER 1 1.  Outside is the opposite of Inside, which is the "ordinary" part.
         Even those rooms that would normally outside, such as the ocean, are
         most likely Inside. If you get metaphysical, you are probably Outside.
         If you get fictional, you are probably Outside.
         
         
QUESTION 2    How Do I Get There?         
ANSWER 1 1.  You play the game, and try some of the nifty things that you can
         do in it. If you're lucky, you'll end up Outside instead of just
         outside. I'm not going to tell you the exact actions, since that would
         make it too easy.
         
         
QUESTION 3    How Do I Get Back?          
ANSWER 1 1.  Maybe you don't. Wait and see.
         
         
         
         
         
TOPIC 5           Characters             
QUESTION 1    Wicked Witch        
ANSWER 1 1.  The only suggestion I'll offer here is that you read the book, or
         make the day of the guy in your local video store and rent the movie if
         you don't have a clue. Your childhood was obviously Munchkin-less, and
         I pity you for that.
         
         
QUESTION 2    Tiny Red Imps       
ANSWER 1 3.  If you've met these little fellows, you're probably wondering what
         to do now. Right?
ANSWER 2 2.  I thought so. Now, with what do we associate little red men having
         pointy tails and pitchforks (apart from bottles of chilli sauce and
         packets of firelighters) ?
ANSWER 3 1.  What?! You can't figure it out for yourself? You want ANOTHER clue?
         Well forget it! Stick it up your jumper! Go soak your head. In fact,
         you can go to Hell for all I care!
         
         
         
QUESTION 3    Silver Guardsman    
ANSWER 1 2.  In case you haven't already noticed, the Guardsman is an artificial
         person, a construct of the Duittyersseluff Security Manufacturing Co,
         a wholly owned subsidiary of Gooseberry Brothers. As such, it has
         certain abilities...
ANSWER 2 1.  ...and limitations. Find a listing of these somewhere, and apply
         this knowledge to your readily available resources. You should find
         some small connection, I think.
         
         
         
QUESTION 4    Fairy Penguins      
ANSWER 1 5.  Question: Penguins come from...
ANSWER 2 4.  a) the moon
             b) cold places
             c) somewhere under my bed
             d) cold places
             e) the left hip pocket of my other jeans
             f) cold places
ANSWER 3 3.  If you answered any of (a), (c), or (e) then your junior education
         was a waste of other people's money, which I hope you will pay back
         (starting with me). Any other answer qualifies you for the next clue...
ANSWER 4 2.  So, if you returned a lost Penguin to its favourite cold place, it
         might just be grateful to you.
ANSWER 5 1.  And if it were a Fairy Penguin, you never know what it might be
         able to do for you. I guess you'll just have to go back to the game to
         find out, huh?
         
         
         
QUESTION 5    Humpty Dumpty       
ANSWER 1 2.  I know what you're thinking: "Uh huh. Humpty Dumpty is included in
         the clues just to make me think that Humpty Dumpty is in the game,
         and then I'll waste a whole lot of time trying to find him, all to no
         avail." Admit it, that was what you were thinking, wasn't it?
ANSWER 2 1.  Well, you might just be right.
         
         
         
         
         
QUESTION 6    Giant Spider        
ANSWER 1 2.  Okay, so you've found the Giant Spider. The next thing is to try
         and get past it without getting caught and having yourself digested in
         the manner that spiders go about eating (which I won't go into just
         now; maybe another time).
ANSWER 2 1.  I think I'll leave the "getting past" bit up to you, since I don't
         fancy being made a meal of anytime this life. Call me if you make it.
         Maybe a forty-foot can of pesticide would do the job. If you could
         find one.
         
         
         
QUESTION 7    Seven Dwarves       
ANSWER 1 1.  What do you think this is? A fairy story? This is real life, my
         friend, and you better get that straight now. I can (almost) guarantee
         that the Seven Dwarves will fail to appear in this game.
         
         
         
QUESTION 8    Scarecrow           
ANSWER 1 2.  If at first you don't succeed...
ANSWER 2 1.  ...leave!
         
         
         
         
         
TOPIC 6        General Questions         
QUESTION 1    Is It Actually Possible To Finish This Game?      
ANSWER 1 1.  Yes.
         
         
         
         
         
QUESTION 2    Is There A Prize For Finishing This Game?         
ANSWER 1 2.  If you finish it with all your marbles still rolling around
         upstairs, consider that the prize. If you're still playing with a full
         deck when you complete this, that will be reward enough. If you can
         count to five on one hand without any leftovers after you have beaten
         this game, you can think yourself lucky. In other words, no.
ANSWER 2 1.  However, if you are the first to finish it in less then 196
         moves, there's a prize for you. See the README for details, and
         Miscellaneous: "Postcards To The Edge" for the address.
         
         
         
QUESTION 3    Is The Guy Who Wrote This A Certified Lunatic?    
ANSWER 1 1.  Not yet. I'm still waiting for my certificate.
         
         
         
         
         
QUESTION 4    What If I Find This Hint Setup Too Bizarre?      
ANSWER 1 1.  Don't use it. I certainly wouldn't recommend reading it; after all,
         I wrote it. You'll only cheat anyway, you know that.
         
         
         
         
TOPIC 7       The Aim Of The Game        
QUESTION 1    What You Have To Do     
ANSWER 1 1.  The aim of the game is simply to escape. (You skipped the
         introduction, didn't you? Shame!) All you have to do is find an exit.
         Of course, along the way you'll likely have to do a great deal more
         than that, but keep in mind all the while that what you are actually
         looking for is an exit. A way out. Nothing more. If you find it, and
         get out, you win. It's as simple as that.
QUESTION 2    How To Find The Exit    
ANSWER 1 2.  Ah, now, that'd be telling, wouldn't it?
ANSWER 2 1.  All I'm going to say is that you won't see it for looking, but
         you might see it when you're not. Figure the rest out for yourself.
         (That was a clue, by the way.)
         
         
         
QUESTION 3    If You Get Stuck...     
ANSWER 1 2.  Are you sure you're stuck? Really stuck? Really sure?
ANSWER 2 1.  Alright then. If you're really sure, then you can send away for
         the complete walkthrough solution. You can obtain this by sending a
         really nice postcard (see Miscellaneous: "Postcards To The Edge") or
         from Softworks, I hope. If you send a postcard, don't forget to
         mention what part you're stuck on. I like to know these things.
         
TOPIC 8      Some Fun Things To Do       
QUESTION 1    Cut the Silver Guardsman in half.           
ANSWER 1 1.  You heard me correctly. Cut it in half. Finding something to cut
         with is your problem, however. Also, try just simply walking past the
         Guardsman, (ie. WEST) if you haven't already.
         
         
         
QUESTION 2    Try to figure out the Aquarium.             
ANSWER 1 1.  Figure out what it's for, before you're told. If you stay in the
         room too long, I'll be forced to reveal the secret. Read the tank for
         clues. Examine the fish. Find the  fishtank filter.
         
         
         
QUESTION 3    Go for a swim in the sea.                   
ANSWER 1 1.  This is fairly straightforward, and shouldn't need any
         explanation. It's a nice way to relax.
         
         
         
         
QUESTION 4    Try to get rid of your fingers.             
ANSWER 1 1.  Any way you can. Try throwing them, putting them somewhere. If you
         manage to lose them, send a postcard telling me how you did it.
         See Miscellaneous: "Postcards To The Edge".
         
         
         
QUESTION 5    For ZORK players: touch the mirror.         
ANSWER 1 1. Simply type TOUCH MIRROR.
         
         
         
         
         
QUESTION 6    Climb the trees.                            
ANSWER 1 1.  Who knows where you might end up? In a treetop city, perhaps, or
         in an opening that leads into the bowels of the earth. Who knows?
         
         
         
         
QUESTION 7    Go around asking for HELP in every room.    
ANSWER 1 1.  The help for every room is different. Collect the whole set.
         My personal favourite is the one in the Cloakroom.
         
         
         
         
TOPIC 9     The Gooseberry Brothers      
QUESTION 1    A Short Summary Of A Long History       
ANSWER 1 1.  Way back in the mists of time, when men were men, and women were men,
         Gooseberry Brothers started out in a tiny shop somewhere in deepest
         darkest Denmark. Sales were slow, however, and the Brothers were almost
         forced out of business before they realised it would probably make a
         difference if they unlocked the shop door in the morning. Since that
         day, Gooseberry Brothers has gone from strength to strength.
QUESTION 2    Shops In Every Corner Of Every Globe.    
ANSWER 1 1.  Gooseberry Brothers have been quietly expanding over recent years,
         in an effort to bring our unparalleled service to the far reaches of
         the known Universe. We now have over fourteen billion major department
         stores dealing every single exquisite item of our merchandise, as well
         as so many smaller franchises that we've all long since run out of
         fingers. There's definitely a Gooseberry Brothers store near you!
QUESTION 3    An Extensive Product Range              
ANSWER 1 1.  Our yearly catalogue, listing all of our quality products, can be
         obtained from any Gooseberry Brothers outlet, as well as from registered
         mailing centres and after-hours chemists. It also doubles as a doorstop,
         or a firelighter during the winter months. More convenient are our
         seasonal updates, offering a selection of our most popular products.
QUESTION 4    Ordering by Magicomputer 2000 (tm)      
ANSWER 1 1.  The Magicomputer 2000 (tm) is the latest in a long line developed
         specifically by the research team at Gooseberry Brothers to provide our
         remote customers with the same high level of service as everybody else.
         We can't have anybody feeling left out, now, can we? Placing an order
         couldn't be simpler for those of you caught away from civilization;
         just have your credit card or GBAccount number ready when ordering.
QUESTION 5    As A Valued Customer...                  
ANSWER 1 1.  As a valued customer of Gooseberry Brothers, we do our best to see to
         it that you receive the very best in both service and merchandise.
         However mistakes happen, and people get fired, so if you have any
         complaints, don't hesitate to let us know. We're also more than happy
         to accept any suggestions you may have about improving our service,
         even the silly ones. At Gooseberry Brothers, we care.
QUESTION 6    The Gooseberry Brothers Guarantee       
ANSWER 1 1.  At Gooseberry Brothers, we're so sure of the quality of our goods
         that we guarantee every single one of our products for the lifespan of
         the original purchaser (including owners of Rings Of Immortality). In
         the unlikely event that an item should fail to function correctly, just
         bring it back in for a replacement. Or if you'd prefer (but we don't)
         we'll give you a full refund.
         
TOPIC 10    Some Fun Things Not To Do    
QUESTION 1    Jump through the window.                       
ANSWER 1 1.  Throw some of the stuff you are carrying through the window before
         you jump, and see what happens. Try jumping while wearing the ring.
         
         
         
         
QUESTION 2    Try killing the plant.                         
ANSWER 1 1.  Try killing it with and without a weapon. Kill it while wearing
         the ring. Stay in the room with it for a while. See what happens.
         
         
         
         
QUESTION 3    Climb through the hole, carrying the sword.    
ANSWER 1 1.  If nothing happens at first, try again. And again. You'll learn
         your lesson eventually.
         
         
         
         
QUESTION 4    Take the hole when it's hanging in the sky.    
ANSWER 1 1.  If you manage to get to a place where the portable hole is hanging
         in the sky, take it. But don't complain about the outcome; this is
         listed under things not to do, after all.
         
         
         
QUESTION 5    Dial 911.                                      
ANSWER 1 1. Dial 911, and then see how far away you can get before you are
         caught. Anything more than 13 moves sets a new record.
         
         
         
         
QUESTION 6    Ignore the sign and go onto the rails.         
ANSWER 1 1.  Simply go west, in defiance of the sign. Try this with and without
         the ring, and see what happens.
         
         
         
         
QUESTION 7    Don't kill the Wicked Witch, ever.             
ANSWER 1 1.  You'll get two separate attempts at killing the Witch. Don't kill
         her the first time. Don't kill her the second time. See what she does.
         Then, try killing her the first time, instead of the second. Does any
         of this make any sense?
         
         
TOPIC 11          Miscellaneous          
QUESTION 1    Sharp Objects In Clumsy Hands      
ANSWER 1 1.  I'm sure you have grown quite attached to most of the parts of your
         body, just where they are now, so I won't have to explain why it is
         important that caution be exercised when dealing with sharp objects.
         Probably your mother has covered this already. Sharp objects have been
         kept to a minimum, but should you find one, BE CAREFUL or I will be
         forced to take it away, to stop you hurting yourself.
QUESTION 2    If You Have To Use The Bathroom    
ANSWER 1 1.  By all means, do so. Far be it from me to get in the way.
         
         
         
         
         
QUESTION 3    Symmetry                           
ANSWER 1 5.  symmetry, n. Such structure as allows of an object's being divided by
         a point or line or plane into two or more parts exactly similar in size
         and shape and in position relatively to the dividing point.
ANSWER 2 4.  What I mean is: it's the same at the top as it is at the bottom,
         and from side to side as well. The letter "o" is symmetrical, as is the
         letter "x". Many of you will be bored by now with this condescending
         explanation of the word symmetry, and can skip to the next clue.
ANSWER 3 3.  Scrupulous map-making is essential to understanding symmetry as it
         applies to this game. Take care that locations inside other locations
         stay that way.
ANSWER 4 2.  As Winnie the Pooh almost said: "One good room deserves another".
ANSWER 5 1.  There's 29 "Ordinary", all told.
         
         
         
         
         
QUESTION 4    Postcards To The Edge             
ANSWER 1 2.  If you liked this game, send a postcard only. If you hated this
         game, send a postcard only. If you were completely apathetic, and
         couldn't care less about this game, send a postcard only. If you want
         further hints send a postcard only. If you find a bug, or make a
         suggestion, send a postcard only. This is a cheap way to see the world,
         so please make it a postcard representative of your local area.
ANSWER 2 1.  Please, send a postcard only to:

                                     Joel Finch
                                 21a Sandy Creek Rd
                                   Gympie QLD 4570
                                      Australia
QUESTION 5    The Tornado                        
ANSWER 1 1.  The tornado featured in this game is available for hire from
         Gooseberry Brothers, for a very reasonable fee. Brighten up your next
         function, impress the neighbours, or just keep up with the Jones'. A
         thousand and one uses! A large variety of pre-set destinations are
         available, with a generous discount for groups of thirty or more.
         Student concessions available. Corporate rates on request.
TOPIC 12         About The Game          
QUESTION 1    Thief - Behind The Scenes                 
ANSWER 1 2.  Thief grew from a curiosity as to whether certain concepts could
         be successfully implemented using AGT, and as it turned out, all of
         them and more were extremely easy to produce. If you are interested in
         the methods for any of the sections of this game, and are having
         trouble figuring them out, see Miscellaneous: "Postcards To The Edge",
         and drop me a line
ANSWER 2 1.  Why are you reading this waffle anyway? Get back to playing the
         game, already!
         
         
         
         
QUESTION 2    Thief - Behind The "Behind The Scenes"    
ANSWER 1 2.  The "Behind The Scenes" paragraph grew out of a need to fill
         another slot on the Topic menu with some more completely useless stuff
         as far as clues go. This made it an even dozen, you see, which was far
         more symmetrical.
ANSWER 2 1.  Why are you reading this waffle about another bit of waffle,
         anyway? Get back to the game, already!
         
         
         
         
