Prequengine: a Little Big Adventure engine Changes
- List of all changes during public version releases

# 0.1.2 - 30.12.2012:
	- [ADDED] Meca-pinguin support
	- [FIXED] issue with null animation pointers.
	- [ADDED] Extra explosions. Meca-pinguins can now explode when they "die".
	- [ADDED] Magicball aiming at key.
	- [ADDED] Extra shadows.
	- [FIXED] issue with actors shadow size
	- [FIXED] issue with magicball shadow crashing the game
	- [FIXED] (issue #18) with ANGLE move script.
	- [FIXED] (issue #19) with DISTANCE conditions command
	- [ADDED] hability to stop a single sample
	- [FIXED] issue with fade out music which prevents all sounds to be played
	- [ADDED] Pause and resume samples
	- [FIXED] issue with SAMPLE_ALWAYS move script command
	- [FIXED] issue with inventory item overlay rotation speed
	- [FIXED] issue with REPEAT_SAMPLE move script command
	- [FIXED] issue with music and samples not stopping while playing FLA movies
	- [ADDED] Scene music only plays once as original game
	- [ADDED] Voices are fully supported
	- [ADDED] Dialog text buble
	- [ADDED] Palette related script commands (responsible with palette fadings)
	- [FIXED] issue with the CONE_VIEW script command. It was causing an incorrect behavior when Twinsen was near a Guard.

# 0.1.1 - 13.02.2010:
	- [FIXED] (issue #8) Application window close button didn't quit the game
	- [FIXED] (issue #9) Menu "Continue game" was always playing intro screens. It nows only plays if we are at Chapter 1 (Still at Prison in Citaldel Island)
	- [FIXED] (issue #10) Wrong bar size of Magic Level (blue bar)
	- [FIXED] (issue #11) Wrong color and position for Kashes range count overlay
	- [FIXED] (issue #7) Incorrect 3D characters rendering while in certain scenes. Was made an workaround for now, it must be fixed like original
	- [FIXED] (issue #12) All FLA movies requested to play by Life Script wasn't working
	- [FIXED] (issue #14) Prevent bug that shows infinit clover leafs
	- [FIXED] (issue #17) Crital issue at Clear Water Lake scene which blocks the player to processed in game. The game was freezing due to inventory item set
	- [FIXED] (issue #15) Text empty lines was drawing with previous displayed text
	- [FIXED] (issue #20) Reset menu font paremeters
	- [FIXED] (issue #24) There was a problem in delay function that was incorrectly ask for skipped delays. This adds the issue that blocks skip intros, found objects and text correctly
	- [FIXED] (issue #21,22,23) Animation initialization didn't work for ids higher than 127
	- [FIXED] (issue #27) Music was always stopping if Hero die, and didn't restart.

	- [ADDED] Holomap set and clear locations funcionality. It allows to save game properly and to be used in other engines like LbaWin
	- [ADDED] (issue #4) Hero drowning while standing on water bricks
	- [ADDED] (issue #16) Gameover 3D model when Hero dies and gameover
	- [ADDED] Ovelay inventory items at screen corner (ex. when we found holomap or a new locations is set)
	- [ADDED] F1..F4 keys to change Hero behavior

# 0.1.0 - 25.01.2010:
	- First public release
